TriviaPrintables

Game Terms & Mechanics

23 questions · Answers revealed below each question · Print this set

  1. 1.Which board game term walls backgammon points in an unbroken chain of your checkers?

    • A. a prime
    • B. a blot
    • C. a kong
    • D. the general
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    a prime

    Did you know? A six-point prime traps opposing checkers behind a solid wall.

  2. 2.Which board game term crowns a checkers man as it reaches the far rank?

    • A. bear off
    • B. a blot
    • C. kinging
    • D. the promotion zone
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    kinging

    Did you know? Kings in checkers may move and capture backward.

  3. 3.Which board game term crosses shogi pieces into stronger forms on the enemy side?

    • A. the promotion zone
    • B. a mill
    • C. the spinner
    • D. the general
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    the promotion zone

    Did you know? Shogi pieces flip over to show their promoted faces.

  4. 4.Which board game term holds four identical mahjong tiles in one declared set?

    • A. the general
    • B. the rosette
    • C. a kong
    • D. the drop
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    a kong

    Did you know? Declaring a kong earns an extra draw from the wall.

  5. 5.Which board game term divides xiangqi's board between the two armies?

    • A. a kong
    • B. sowing
    • C. the river
    • D. the palace
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    the river

    Did you know? Only soldiers may cross the river in xiangqi.

  6. 6.Which board game term stays inside the palace as xiangqi's royal piece?

    • A. the rosette
    • B. bear off
    • C. a gammon
    • D. the general
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    the general

    Did you know? In xiangqi, the two generals may never face each other openly.

  7. 7.Which board game term marks a lone checker that enemy landings can hit?

    • A. a blot
    • B. a prime
    • C. kinging
    • D. a chow
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    a blot

    Did you know? Hit a blot and it must restart from the bar.

  8. 8.Which board game term raises backgammon stakes when a player feels ahead?

    • A. the doubling cube
    • B. the general
    • C. wind tiles
    • D. a chow
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    the doubling cube

    Did you know? The doubling cube carries the numbers 2, 4, 8, 16, 32, and 64.

  9. 9.Which card game term seeds the pot before any cards are dealt?

    • A. slam
    • B. joker
    • C. ante
    • D. river
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    ante

    Did you know? An ante is paid by every player, unlike a blind.

  10. 10.Which game mechanic scores shapes and sequences assembled from pieces?

    • A. push your luck
    • B. hand management
    • C. card drafting
    • D. pattern building
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    pattern building

    Did you know? Pattern building underlies games from quilting to stained glass.

  11. 11.Which board game term fences xiangqi's general inside nine marked points?

    • A. the doubling cube
    • B. a kong
    • C. kinging
    • D. the palace
    Show answer

    the palace

    Did you know? Palace lines mark the only squares the general may occupy.

  12. 12.Which card game term is the penalized failure to follow suit?

    • A. meld
    • B. revoke
    • C. vulnerability
    • D. joker
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    revoke

    Did you know? A revoke in bridge must be corrected before play moves on.

  13. 13.Which game mechanic grows the board itself one piece at a time?

    • A. pattern building
    • B. bag building
    • C. tile placement
    • D. card drafting
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    tile placement

    Did you know? In tile placement, every new piece must fit the rules of its neighbors.

  14. 14.Which board game term glides any distance in international draughts?

    • A. the drop
    • B. kinging
    • C. the flying king
    • D. a pung
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    the flying king

    Did you know? International draughts is played on a ten-by-ten board.

  15. 15.Which card game term is the face-down card dealt privately to a player?

    • A. flop
    • B. hole card
    • C. group
    • D. bid
    Show answer

    hole card

    Did you know? Hole cards are private while community cards are shared.

  16. 16.Which game mechanic scores timing and order of the cards you hold?

    • A. bag building
    • B. roll and write
    • C. pick-up and deliver
    • D. hand management
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    hand management

    Did you know? Hand management asks when to spend a card, not only whether.

  17. 17.Which board game term lines three suited mahjong tiles in sequence?

    • A. a prime
    • B. a chow
    • C. the store
    • D. the rosette
    Show answer

    a chow

    Did you know? Chows may not be claimed as pungs can.

  18. 18.Which game mechanic wins through flicking, stacking, or balancing skill?

    • A. deck-building
    • B. tile placement
    • C. dexterity
    • D. set collection
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    dexterity

    Did you know? Dexterity games such as Jenga bring steady hands to the table.

  19. 19.Which board game term removes checkers from the backgammon board in the final phase?

    • A. bear off
    • B. the store
    • C. a gammon
    • D. kinging
    Show answer

    bear off

    Did you know? The first player to bear off all fifteen checkers wins.

  20. 20.Which game mechanic runs the game against a sand-timer or countdown?

    • A. grid coverage
    • B. roll-and-move
    • C. real-time
    • D. route building
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    real-time

    Did you know? Real-time games keep every player acting at once.

  21. 21.Which board game term banks each player's captured mancala seeds?

    • A. the promotion zone
    • B. the store
    • C. a pip
    • D. the rosette
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    the store

    Did you know? Victory in many mancala games goes to the fuller store.

  22. 22.Which game mechanic compounds small powers into an accelerating machine?

    • A. hidden roles
    • B. area control
    • C. engine building
    • D. pattern building
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    engine building

    Did you know? Engine building rewards early investments that pay every round.

  23. 23.Which board game term distributes mancala counters pit by pit in one move?

    • A. a prime
    • B. flower tiles
    • C. sowing
    • D. the general
    Show answer

    sowing

    Did you know? Sowing rules decide each mancala variant's captures.

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